Fly Guy Grab finds you reeling in enemies as you chase a minimum score to proceed to the next wave. There are some simple unlockable mini-games to try, such as Mini Target Smash in which you catapult Minis at targets using the touchscreen. The game can't resist adding a little extra, though. That in itself is a generous spread of content, with four distinctive ways to play and almost 200 levels in which to enjoy them. The final mode to unlock is Giant Jungle, and as the name suggests it abandons the single screen headscratchers in favour of sprawling puzzle layouts that demand all the skills learned across the other three modes. Allow just one Mini to fall off the edge, get trapped in a dead end or bump into a Shy Guy and you'll have to restart. This is by far the hardest mode, requiring a combination of the fast reactions needed in Main Event and the forward planning of Puzzle Palace. Many Mini Mayhem looks instead to Lemmings for its inspiration, ditching the idea of tile-placing altogether and restricting the player to rotating fixed tile junctions to guide multiple Minis through each stage. Again, beating the level isn't always hard, but beating it properly is something that will take patience and practice. This time you're given only a specific set of tiles with which to work, and must use them to plot the best course to the exit. Puzzle Palace is the best, and also the most cerebral, swapping the frantic pace of the Main Event for a more measured challenge. That delicious push and pull recurs in the other modes. You'll limp to the finish line with only one or two stars, able to progress but nagged by the knowledge that you should retry until you get it exactly right. The difficulty rises gently but noticeably, and soon enough perfect completion is far from guaranteed. Unwanted tiles can be fed to a trash compactor, with three devoured tiles rewarded with a magic tile that automatically connects to whatever you place it up against.Īt all times, that wonderfully precise Nintendo balancing is in evidence. Levels often require you to create and remake your path as you go. Bombs can be used to eliminate placed tiles, but this is for more than correcting mistakes. Then it starts to introduce complications. Things start simply enough, but perfect completion is far from easy. It's simple enough, and the game gives you a run of introductory levels to get used to it. Path tiles - bends and straights of various configurations - fall into a tube to the right of the screen, and can be dragged and placed using the stylus. The goal is to complete the path that will guide your Mini to safety, while hopefully hitting the three coins needed for a perfect score. The first, Mario's Main Event, sets the scene with gameplay that blends PipeMania with Tetris. There are four distinct modes, totalling over 180 stages, with a new mode unlocked every time you beat ten stages. From this simple and intuitive starting point, the game begins to come up with interesting new twists. You must guide these Minis through each stage to the exit star, collecting up to the three Mario coins along the way. Everything now revolves around the Minis - tiny clockwork versions of popular series characters. You don't even control Mario directly, as he's been removed from the scene entirely. Unlike previous Mario and Donkey Kong titles, which still retained traces of classic platforming along with puzzle elements, Minis on the Move is a pure puzzler. The Mario and Donkey Kong sub-series has always been a curious one, but this is not only the right game, it's in the right place and the right time. With Mario and Donkey Kong: Minis on the Move comes a hint that Japan's oldest gaming company might finally have found the pulse of the download marketplace. As PSN and Xbox Live went from strength to strength, Nintendo floundered. Every great game that managed to find success amid Nintendo's often incoherent and contradictory digital strategies seemed to do so by accident rather than design. That's been the mantra ever since the Wii launched with its unwieldy Friend Codes and compromised shopping channels.
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